Endless Alice review: fast roguelite co-op with anime flair
Endless Alice, developed by HowlingRain, is a fast-paced roguelite action RPG that drops players into a futuristic virtual world to clear stages and topple bosses. The game combines third-person shooting and hack-and-slash combat with procedural maps and random builds to reward repeated runs and item experimentation. Key systems include seven playable characters, over 120 items, and online four-player cooperative play. It targets action roguelite fans who prefer high-tempo runs and deep build variety.
What kind of game is Endless Alice?
In this game, the core loop is run-based progression: procedurally generated maps and random builds make each session distinct. Combat blends third-person shooting with melee, producing bullet-hell bursts alongside close combat. The design encourages repeat runs through escalating encounters and boss fights that test both aiming and positioning, rewarding players who adapt their items and skills between attempts.
Does it have a multiplayer mode?
Players can tackle the Abyss solo or in online co-op for up to four people, which changes the tactical layer. The developer balanced character roles so team composition matters, and co-op supports coordinated builds for shared strengths. Key cooperative dynamics include role specialization and item synergies: teammates can cover ranged suppression, melee disruption, or support functions during boss phases.
What does the game look and sound like?
Visuals use anime-inspired art that contrasts with neon virtual-world motifs and rapid combat. Encounters include over 20 monster types across eight stages and several massive bosses that fill the screen with projectiles. Presentation emphasizes action readability so enemies and attack patterns stay visible during hectic sequences, which helps players react in bullet-heavy moments.
Is it hard to get started?
New players see a learning curve driven by seven highly distinct characters and a large item pool exceeding 120 items. Progression is a light RPG model where runs change power through pickups rather than permanent level grinds. Challenge comes from enemy variety and bosses, so early runs teach build choices quickly but reward players who experiment and learn character-specific combos.
Who should play it and what to expect
The game suits players who enjoy iterative, run-focused action and team-based experimentation, especially those who like tuning build synergies during short sessions. However, players seeking a long, single-player narrative campaign may find the emphasis on repeated encounters and intense combat cycles less appealing. For anyone drawn to rapid runs and varied character roles, the title provides satisfying, replay-driven play sessions.





